

While the game has a lot of frivolous “Game Over” situations, the “True” losses can feel tragic and irreplaceable, sometimes even cruel. Nearly every character gets detailed characterization and backstory, some of them even after their death, to underline the tragedy. One of Blood Covered‘s major successes comes in the way it seems to care about its characters. While darkening is purely narrative in Blood Covered, it would go on to become a dedicated mechanic in two of the sequels. Some unfortunate victims of these slow tortures suffer from a supernatural ailment known as “the darkening”. In short, Heavenly Host isn’t happy just killing its victims, it wants them to be uniquely miserable before their sudden, violent ends. Some notes tell interconnected mini-dramas. These notes tend to focus on slower horrors to add to the mood: starvation and cabin fever are constant background threats, and add to the sense of imprisonment. The game uses found documents to describe the experiences of other victims.


Blood Covered‘s stock-and-trade is still in shock horror, but it also likes to disturb the player, and it needs these lulls to pull it off. This helps Heavenly Host feel more like a real, hellish place and less like a haunted house attraction, with a pop-up mummy three steps away from a vampire. The Sweet Home-style gameplay of swapping between teams at will is now mostly gone as a consequence, though it makes a return in the game’s final chapter.Īll this extra room is put to good use, as Blood Covered breaks up the non-stop parade of horror set pieces from the original and spreads them apart. Now characters are broken up into “alternate” versions of the demon school, like parallel dimensions, which leaves them more isolated than in the original. Blood Covered‘s cast is so large, in fact, that the narrative has to start making excuses in the form of supernatural elements. Blood Covered also introduces a whole pile of victims and satellite characters, most of which would be expanded in the game’s “Extra Chapters” or in later entries of the series. But looks can be deceiving…Īnd this is just the central cast. Yuuya is the most prominent of the group, a helpful yet aloof young man who ends up teamed with Yuka. Part-way through the game, the cast meets another group of students. She now lingers as a ghost, still looking for her beloved. She’s determined to live up to her ideals as a teacher, and to protect her students when the supernatural events begin to strike.Īn occult wunderkind in love with her mentor, Naho arrived at Heavenly Host long ahead of the party, and died there. The cast’s English teacher, Miss Yui is young and just out of school herself. Best friends with Mayu, he insists on locating her above all else.
CORPSE PARTY SEIKO ALIVE FREE
Once he arrives in Heavenly Host, he finds himself free of those oversights, which begins to manifest in the form of some strange behaviour. She’s the one who’s moving away at the start of the game, making her the accidental impetus for everything that follows.Ī would-be stage actor, Morishige resents a lot of the social rules and cliques that have kept him out of the spotlight. Deliberately crude and an exaggerated pervert, Seiko is responsible for some of the English version’s most infamous lines of dialogue, but a lot of the players who stick around seem to have to fallen in love with her.Ī self-sacrificing junior saint, Mayu has empathy for everyone, even – as it turns out – the ghosts of Heavenly Host.

Unfortunately, after the party performs the charm, they are pulled into the otherworldly dimension of Heavenly Host Elementary.īlood Covered sees a much expanded cast that will go on to appear throughout the new series, in addition to the cast from CORPSE-PARTY. To mark the occasion, Ayumi produces a “magic charm” called “Sachiko Ever After”, which is supposed to unite the participants as friends for life. The story now begins with the extended cast of nine gathered to celebrate their last day at school with a beloved classmate. The introductory story is only slightly modified, but in the long run the player will see significant narrative changes.
