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Lensflare studio 6.3
Lensflare studio 6.3












lensflare studio 6.3

You have to write your own dialogs classes to display mes.

lensflare studio 6.3

Slackmoehrle 15:58 C++: RE: Display dialog on a Scene As far as I know, there is no build-in dialogs in cocos2dx. slackmoehrle 16:00 C++: RE: Display dialog on a Scene Or even a CCLayer, would work although a CCNode would work too. I have a CCLayer and the user taps and brings up a HUD that. slackmoehrle 16:03 C++: Touch Priority, Touches going through layers Hi All,Ĭocos2d-x 2.1.4 on OSX, building an iOS target. 16:08 C++: RE: Get actual size of game in screen after cropping (Multi-resolution support) I may be wrong, but I dont think design resolution changes the screen size, at least this hasn’t been my experience.

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htalat 17:28 Javascript Binding: about ScrollView & Menu: How to extend cc.Menu I want to create a LazyMenu extend cc.Menu use in the ScrollView, run in the cocos2d-x javascript bindings. I am trying to fire laser which is enabled by touch but when i double tap the screen the first action(laser) disap. Jwa_javatopia_com 19:53 C++: running simultaneous actions invoked by touch hi htalat 20:03 C++: RE: running simultaneous actions invoked by touch You have to use CCSpawn() in the C++ world to get multiple actions to schedule at the same time. ShipLaser-\>CCSpawn::create(runAction(CCSequence::create(CCMo. anibaleon1989 20:22 C++: RE: running simultaneous actions invoked by touch thanks! you mean just change the last line like this ? Jwa_javatopia_com 20:29 Game/Demo Showcase: TaboO Saga 2013 Hello friends, I just finished this game and I like to share it with you. GMTDev 20:32 C++: RE: running simultaneous actions invoked by touch CCSpawn::Create(action1, action2, action3, …)Įach action is scheduled at the same time. PWiggin 21:03 C++: RE: [iOS} iAd Landscape Issue This works:. Thank you! I am running across a problem though, and that probably has more t. preston 21:23 C++: RE: opening URLs in external browser SEUNG-HYUN LEE, What should I do with it to get it to work? The header guard is automatically generated. cjddmut 21:27 C++: RE: Problems subclassing CCSprite Hi preston 22:20 C++: RE: Problems subclassing CCSprite You basically should just make sure none of your other header files use the guard “tictactoe\_\_TicTacToeBoard”. slackmoehrle 22:48 C++: RE: Problems subclassing CCSprite Thank you everyone who tried to help. jhneves 23:22 C++: RE: Problems subclassing CCSprite putting touch on each and every sprite doesn’t seem to scale well, I would say. preston 23:31 HTML5: Helper function to create a scene from a layer I have the following in obj-c and I would like to make the js version of it: I’m actually having another problem with subclassing CCSprite.ĬCDirector::sh. preston 23:32 C++: RE: Problems subclassing CCSprite Ok… preston 23:36 C++: RE: Problems subclassing CCSprite Hi allĬlass TicTacToeBoard : public cocos2d::C. I have subclassed CCSprite to detect touch.














Lensflare studio 6.3